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Game & Watch - Lead Artist, Chara Designer & Animator

A 4 months school project still on the go.

We are a team of five 4th year students managing five 2nd year students.
The game is a rogue like with Game & Watch visuals and mechanics.

I am working as Lead artist, animator & character designer

We are working for Karim Khabir, production manager at Ubisoft.

Paul meyer maquette finale couleur

Game Mockup

Paul meyer logogw3 2

Team logo

Representing a fist in the air, symbol of the team unity.

At its wrist is a watch, a reference to pocket consoles.