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Crowd Control - Lead Artist, Chara Designer

A monitored school project made for Persistant Studio with a team of 8 students.
I worked on it during 4 months as lead artist, managing a voxel artist. I also worked on character design, UI/UX design and level building.

Half of the team, the 3rd years, including me, had to leave the project due to a 6 months internship. The 2nd years students kept working on the project for 5 more months and made a prototype. page:

Paul meyer maquetteui2 1

Game concept

Paul meyer maquetteui2 2
Paul meyer maquetteui2 3

Crowd Control first prototype

Paul meyer logopix

Logo prototype